Initial Honours Proposal and Pre-Production Slide

This past week has been great getting back into University, and most importantly that unique Abertay atmosphere.

I’d been having thoughts about what way to project my honours but this week has been good because it’s allowed me to finally settle upon all of those fizzing ideas in my head.

In Dayna’s Pre-Production tutorial he got us to pair up and verbally communicate our ideas for our honours proposals. This proved extremely helpful as I’d not really discussed the idea with anyone, and finding a way to project the idea verbally allowed me to visualise the projects foundations a little bit more.

We also got some ‘homework’ too – the creation of a JPEG which communicated our research direction and an attempted honours proposal title. I’ll show my JPEG before I discuss the idea, since the JPEG is meant to give the viewer an idea of what the project is about right from the first glimpse of it. Hopefully by looking at the graphic you will be able to tell what the project will undertake.

pre-production-slide-stuart-vivers-1200215

There are thousands of stories of bravery and heroism and brutality among soldiers and civilians alike during times of war. Many of them remain confined to diaries and books. Games may be one of the most effective ways to re-visualise those experiences and engage emotionally and meaningfully with the players.

Louis Barthas

Louis Barthas was a French Corporal during World War 1 who served in some of the fiercest battles of the War, miraculously surviving after fighting in the most horrific conflict zones like Notre-Dame-DeLorette, Verdun, the Somme, and Chemin Des Dames.

His accounts are extremely detailed and are among the lengthiest of war diaries written during the conflict. He constantly questioned the point of the war and the orders of their officers, bluntly describing the brutality and conditions.

For the next couple of days I’ll be reading through Louis Barthas’ collection of 19 notebooks which have been published as a book, entitled Poilu. Along the way I’ll be noting down passages and entries of interest – looking at areas which could be gamified as well as expressed in a narrative/exploitative gameplay.

What drew me to his notebooks was the fact that his accounts are said to be some of the lengthiest, detailed and truthful account of the daily life of the Poilu on the Western-Front all the way from mobilisation in 1914 to training troops in 1919.

 

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